
Dungeons of Dredmor
is more of a Rogue-clone rather than a Rogue-like. The dungeons are randomly
generated, everything is turn based, equipment is found on the fly, and the
high score board is based on how much gold the player is holding. I have a problem
with that because unlike Rogue, you can actually buy things
in this game so the
amount of gold you have deep into the dungeon isn't always more than if you right
away. On the up side, this is a really colorful game. The artwork is very cartoony;
the monsters are particularly cartoony and cute so it tends to catch me off guard
when I get slaughtered. Skills are also a prominent feature which makes the
game feel a lot more like Desktop Dungeons rather than Rogue. 
Overall, Dungeons
of Dredmor is a colorful game with lots of replay value. It's easy to play, but
difficult to win. It's got a wide item and crafting base and lots to look at. I
would recommend this as a must have to anyone who was playing video games
before 1990. For 5 bucks, you can’t go wrong.
No comments:
Post a Comment