Thursday, May 19, 2016

James Rowlf Explains Ghostbusters 3.

It's been a while since I enjoyed James Rowlf's work as much as this one. He is so goofy in the AVGN character, it's easy to forget how cool it is to hear him talk as himself about movies.

James has also been taking some high profile flack for rejecting the Ghostbusters reboot, despite widespread discontent over the trailer. That said, I thought it would be nice to show some support by posting his video here. Not that a titan like Rowlf needs any mention from me, here he is in the best Cinnamassacre video I have seen in a very very long time... Explaining Ghostbusters 3.

Wednesday, May 18, 2016

Decent LP of Shadow Warrior Map 1 on Hard

I'm not familiar with this let's player, but he does a pretty decent cut of the first map from the original Shadow Warrior on hard mode. That map, if you're not familiar with it, was huge. Enjoy!

Monday, May 16, 2016

Completing my PC on 10 Dollars a Week

Watch the construction and completion of the 10 dollar a week computer I have affectionately come to call "The Panzer"

Sunday, May 15, 2016

Tiger Claw Radio #169 - The Drive Home

Severe technical difficulties almost stopped an episode from coming out at all this week, but I was saved by two recordings made during a nice drive on Friday.

Getting your Dreamcast online with Raspberry Pi, CS:GO, a bit of Sega Genesis collection talk and more!

Download the episode from the podomatic page.

Monday, May 9, 2016

Tiger Claw Radio #168 - Mighty No 168

This week on the show, the Nintendo NX, Mighty No 9, Jim Sterling defeats the YouTube copyright system. All this and more this week on TCR!

Download the episode from Podomatic

Thanks for keeping the show running!

Additional Related Links:
Hemrawc's future proofed PC design:
Stardew Vally:

Friday, May 6, 2016

15 Dollar SNES

This was a real thrift store find that happened to me a couple of months ago. I finally uploaded the footage this morning.

Monday, May 2, 2016

Tiger Claw Radio #167 - Highland Coffee Time

This week on TCR, John Romero's new classic Doom map, Sega Classics on Steam now has a rom hack workshop, and Tomb Raider 2013 is now on Linux.

Download the episode from the podomatic page.

 Help keep TCR on the air!

Saturday, April 30, 2016

Super Mega Comics Returns to Action

If you arn't familiar with Super Mega Comics, it's MS Paint slosh done all in yellow and black. This is one of my all time favorite comics, webcomic, paper or otherwise. The writing is done on a strictly anti-humor basis and most strips are devoid of traditional punchlines and have absurdity in their place. This is a formula which has been done before, but as webcomics go, Super Mega Comics did it best.

Go check em out. Here is the latest strip as a sample.

Friday, April 29, 2016

Where is Blockade Runner?

Blockade Runner was first announced about 4 years ago when Minecraft was still riding the frenzy from it's initial boom. There were a lot of articles being published at that time of people doing and making things in Minecraft that indie blogs were considering newsworthy.

The idea was to take the Minecraft style which is highly duplicated these days, and give players the ability to construct spaceships that they could then pilot, engage in space combat, explore and adventure with. There was a playable demo available at that allowed players to fly around and construct the ships, but piloting was limited and there wasn't really anywhere you could fly to and there were no resources to collect or pretty much do anything else.

They were charging 10 bucks for early access, which was a reasonable amount and a popular business model following Minecraft's release. I bought in. Young an naive. It is now 2016 and the game is not out. The site says they are changing engines, but I feel like they were the first to the party with the "Crafting in Space" idea, but it has taken so long for the game to come out, better options are already available like Space Marines and what not. I wouldn't call it vaporware, because it does look like they have a Unity Engine test together, but come on Blockade Runner, it's been years. Get it together!


Okay so the devs responded very kindly on Twitter to this article. Here is what they had to say:

I understand custom engines take time. And from what I gather, it is usually worth the effort. See Trackmania or Hard Reset for examples. I can't help but feel like I chipped in based on a demo which was scrapped quickly afterward.

Here is an honest technical question. How feasible is it to make your new engine Linux compatible? The original demo was released at a time before Windows 10 was a thing and Microsoft hadn't started completely shitting the bed in the OS department. I have since switched over and I'm not really looking forward to going back.

At any rate. It was nice to receive such a nice reply. I was really really taken with the original Blockade Runner concept and I'm hoping to see a finished project some day.

P.S. My ten bucks is still good for a copy of the game right? Because I haven't logged into your site for years.