Sunday, October 7, 2012
Tuesday, October 2, 2012
Wednesday, September 26, 2012
Tiger Claw Radio #108 - Def Jam Writing in Space
Tiger Claw Radio #108 is here! In this episode: the Torchlight 2 launch, Dota 2, Steam Big Picture, CF looses his train of thought, The monitor goes out, the mystery track, and much more!
Episode links after the jump
Episode links after the jump
Saturday, September 22, 2012
Behold the Archive!
The TCR archive is now playable at the bottom of the blog! Thanks so much to Cendoo for putting this together. You can now click in and enjoy all 107 episodes and counting! Yay! Check out his website here!
Thursday, September 20, 2012
Torchlight 2 Gameplay
Torchlight 2 just came out. I decided to make a quick let's play. Special thanks to Hemrawc for this one.
Wednesday, September 19, 2012
Tiger Claw Radio #107 - Atomic Acid Mayhem
Back in the saddle. Woot! Here are the notes.Zandronum - http://zandronum.com/
Tactical Burger Uprising
http://www.tacticalburgeruprising.blogspot.com
Kill Your Mind
http://www.killyourmind.podomatic.com
Episode links after the jump.
Tuesday, September 18, 2012
Monday Night Militia
This Monday night at 10pm EST, Tactical Burger Uprising will be celebrating cs_militia. This awesome map was excluded from the new Global Offensive game and although it did appear in CS:Source, the 1.6 version is superior by a long shot. This is a night to remember why 1.6 is the best.I would like to make this a weekly thing, but in reality, weekly events are difficult to do. I would need a lot of help for that. So that said, let's just start with this one time. See you Monday night!
Monday, September 3, 2012
Sunday, August 19, 2012
Tiger Claw Radio #106
Another episode in the books. This time featuring the music of Flashbulb. Click in for maximum audios. Collect them all!
Episode links after the page break.
Episode links after the page break.
Wednesday, August 15, 2012
Dungeons of Dredmore - Gaslamp Games - Indie Spotlight
I remember
playing Rogue on my pop's IBM 386 way back in 1989. My Dad didn't have windows
then. He used a DOS based menu program called Menu Works. I can't even find
screenshots of that on Google image search. Gaming on a PC was completely
different in those days. Rogue, back in 1989 on my Dads PC, was the most in
depth and complex game I had yet experienced. I played the hell out of it, and
I still go back every couple of years to give it a spin for old time sake.
Those warm memories set me up to really get into Dungeons of Dredmor in a big
way.
Dungeons of Dredmor
is more of a Rogue-clone rather than a Rogue-like. The dungeons are randomly
generated, everything is turn based, equipment is found on the fly, and the
high score board is based on how much gold the player is holding. I have a problem
with that because unlike Rogue, you can actually buy things
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