I remember
playing Rogue on my pop's IBM 386 way back in 1989. My Dad didn't have windows
then. He used a DOS based menu program called Menu Works. I can't even find
screenshots of that on Google image search. Gaming on a PC was completely
different in those days. Rogue, back in 1989 on my Dads PC, was the most in
depth and complex game I had yet experienced. I played the hell out of it, and
I still go back every couple of years to give it a spin for old time sake.
Those warm memories set me up to really get into Dungeons of Dredmor in a big
way.
Dungeons of Dredmor
is more of a Rogue-clone rather than a Rogue-like. The dungeons are randomly
generated, everything is turn based, equipment is found on the fly, and the
high score board is based on how much gold the player is holding. I have a problem
with that because unlike Rogue, you can actually buy things
in this game so the
amount of gold you have deep into the dungeon isn't always more than if you right
away. On the up side, this is a really colorful game. The artwork is very cartoony;
the monsters are particularly cartoony and cute so it tends to catch me off guard
when I get slaughtered. Skills are also a prominent feature which makes the
game feel a lot more like Desktop Dungeons rather than Rogue.
On top of being
an awesome game, Dungeons of Dredmor also features mod support. It's included
in the steam workshop so mods can be installed with the click of a button,
making them more accessible to those who may not care to figure out mod
installation. Some of the mods available include extra skill trees, extra
items, and varied comments from monsters.
Overall, Dungeons
of Dredmor is a colorful game with lots of replay value. It's easy to play, but
difficult to win. It's got a wide item and crafting base and lots to look at. I
would recommend this as a must have to anyone who was playing video games
before 1990. For 5 bucks, you can’t go wrong.
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