Monday, January 31, 2011

Tiger Claw Radio #58 (Really this time)

This time on TCR, TIGSource's top indie games of 2010, my first stab at a modern FPS, surviving a black out, and a whole lot more.

Download the latest TCR here.


-Super Crate Box Verses?
http://www.indiegames.com/blog/2011/01/super_crate_box_versus_on_the.html

Monday, January 24, 2011

Tiger Claw Radio #58

Tiger Claw Radio Returns! In this episode I talk a bit about well... games. Just listen. I got confused and ended up calling it 59. This episode also features contest results for the Chains/VVVVVV give away.

Episode 58 is available for download here.

Sunday, January 23, 2011

Tiger Claw TV - VVVVVV



Tiger Claw TV takes on the popular indie game from Distractionware, VVVVVV.

Thursday, January 20, 2011

Bytejacker Game Released

It's here! The eagerly awaited zombie shooter which is based on the popular internet series "Bytejacker" has been released. I was curious how they were going to work this angle. As it turns out, the game is a free browser title. So go support a great series about indie games by shooting some zombies! I'll write up a review of the game after I have had some time to play it.

Wednesday, January 19, 2011

Bullet Candy - Indie Review

Dual stick shooters are definitely in abundance in the indie scene. I feel it has reached a point where this type of game must reach a high quality standard to be even in the low end indie cost bracket. (There are a large number of free shooters to compete with.)

Bullet Candy is one indie title which delivers on its five dollar price tag. This is a wave based game with a few unlockable modes, but the real draw here is it's unabashed "bullet hell" nature.
 
The standard mode has 50 levels with continue points every fifth stage. My Logitech game pad was supported so I had no problem with controls (though I had to monkey with the options for a while to get it to work.)

Arcadia - Indie Review

It took me a while to really figure out what I thought about this game. Its formula isn't really all that different from other similar shooters.

Arcadia is another dual stick style shooter which was released on Steam fairly recently for 5 bucks. Unlike Bullet Candy, Arcadia isn't wave based. The player is given a playing space to cruse around in (quite quickly) and small shapes cruse into the arena with the sole mission of colliding with the player. Two modes of play, Casual and Chaotic, are given.

This is definitely not a flawless title. In fact, while I was playing it, I had thought of a lot of negative things to say about it, but despite all that, I continued to play it. The game play in and of itself is really good. The big problem is that it's a high score based game with no local high score board. (or any high score board for that matter.) The only way to gauge your progress is the achievement system, which consists of high score milestones. Also, gamepad support was recently added but is faulty at best. That appears to be something they are still working on.

Monday, January 3, 2011

Tiger Claw Radio #57 TFC Night Breakdown

It’s time for ramblin with Critical Failure! Tiger Claw Radio episode 57 is now available. Today’s episode features the music of Count Basie, the breakdown of what happened with holiday sales, Team Fortress Classic Night’s breakdown. Also, Scott from Classic L337 and I made a cover of the Paperboy theme.

Saturday, January 1, 2011

TCR New Years 2011 Chiptune Special

Happy New Year! I hope everyone has a great 2011. This is my little annual chiptune special. Enjoy everyone! Songs are used under the Creative Commons license and are owned by their respective artists. More chiptune music is available at 8bc.org

Thursday, December 30, 2010

Team Fortress Classic Night Breakdown

Last night was the big Team Fortress Classic event! Many thanks to all the wonderful people who came to shoot it out. We managed to keep a 4 on 4 game going for a solid hour and a half before people started to go their own ways. The match was played on the iconic “2forts” map which has been around since Team Fortress was played on the QuakeWorld engine. (And I believe it’s still around in TF2.) Darabka picked up “Player of the week” with his score of 134. Among the usual suspects from the message forum, we were also joined by the server owner (who’s server we ended up piling in) and notable video makers Ben Hall (creator of Video Game Take Out) and Aaron of Rask’s Virtual Classics.

After the game ended, Balzak, Darabka, myself, and the server owner ended up playing, just the four of us, for an extra hour and a half. Many thanks go to Gak, the server owner, for being so awesome about us all showing up at once out of the blue to play in his server.

Next week on Wednesday night, there will be a second game which will be played in the same map. I know a couple of you bought copies of Team Fortress Classic just for this event, so before we move on to a new game, were gonna get some more mileage out of the 2.50 you spent on TFC. See the Steam group website for more info.

Monday, December 27, 2010

TCR # 56 Mini Episode

This is a mini episode of Tiger Claw Radio which basically just talks about upcoming changes and hosting issues I have been having lately. Winners for the Unreal Tournament & Lylian contest have also been announced.  This is a really short episode due to the holiday insanity and the forced hosting change issue. Enjoy it and make sure you get in on the next contest. Featuring the music of Seal of Quality. Get their album here.